Object Settings

Aivia Software

Object Settings

Object Settings is one (1) of the four (4) display settings sections. This section lets you adjust the appearance of each object set, as well as any additional overlay options, on the currently displayed image. The adjustments applied here only change how the image is shown in the Image Viewer and do not change the underlying data on the image.

 

Interface

The object settings display can be broken up into 3 sections, the Toolbar area, the Object Set Trees area, and the Display Settings area.

Toolbar

The toolbar contains high level actions.

Name

Icon

Description

Name

Icon

Description

Collapse All

Collapses all object sets in the tree view.

Expand All

Expands all object sets in the tree view.

Create Object Set Templates

Creates empty object set trees.

Opens a menu from which you can select to create an empty outline, mesh, or neuron set. You may choose to add objects created with the Outline Editor or 3D Tools to these sets, for example.

Copy Selected Objects

If any objects selected, copies selected objects into a new object set structure like the existing one, an existing object set structure that's similar (e.g. neurons into neurons), or any mesh based objects into a standalone mesh object set.

 

Object Set Tree View

The Object Set Tree View shows all object hierarchies, if any, on the image. The hierarchy of object sets represents different types of objects found on the image, such as Neurons, and all their components, like Somas, Dendrites, and Spines. It also contains any subsets associated with those object sets.

Object Set: 

Object Subset: 

 

You can control the visibility of any individual object set with the 

button. The top level object set will toggle the visibility of all the object sets below it, as well as copy any display settings to all child object sets.

You can see the count for the set (n=Count) as well as the percentage of the parent object set. Note that the percentage pertains to the object set that that the subset is under and is not the percentage of the parent object subset (e.g. the percentage of the Affected subset on the right is based on the number of objects in Dendrite Set, and not the number of objects in the Treatment subset)

You can select an object set in this view, and more detailed settings will appear in the Detailed Display Settings area.

 

Display Settings

In the display settings, you can see all the display settings for the object set or subset currently selected in the Object Set Tree View. Depending on what's selected, and what type of objects it contains, you may see different settings.

Buttons

Each table row in the Display Settings panel represents a single aspect of the currently selected object set or object subset. Each row can be controlled independently to adjust the display settings. There are six (6) basic controls for nearly every object set:

Name

Icon

Description

Name

Icon

Description

Toggle Visibility

Shows or hides the object set from view

Load Recipe Settings

Loads the recipe settings and parameters used to generate this object set into the Recipe Console. It's grayed out if the object set was not made using the recipe console. Only available on the top object set in an object set hierarchy.

Export Objects to a Mask

Exports the objects to a mask or channel;  You may export to the following:

  • 8, 16, or 32 bit binary mask. The exported objects will have the maximum intensity for pixels/voxels contained by the objects and zero (0) for pixels/voxels outside of all objects in the set.

  • 8, 16, or 32 bit labelled mask.  The exported pixels/voxels have intensities that correspond to the objects that contain them and have an intensity of zero (0) if they are outside of all objects in the set.

    • 8 bit masks will allow a max of 255 unique objects labels.

    • 16 bit masks will allow a max of 65535 unique object labels.

    • 32 bit masks will allow a max of 2147483647 unique object labels.

  • 8, 16, or 32 bit binary channel. Same behavior as exporting to a binary mask, except the mask is added as a channel to the existing image. This is useful to convert an object set into an input image for training or recipe apply.

Select Object Color Scheme

Specifies the coloring mode for the object set

Select Object Transparency

Specifies the percent transparency of the object set.

Select Rendering Mode

Specifies the rendering mode of the object set in 3D View; the available options are the following:

  • Solid Surfaces renders meshes as solid, closed surfaces

  • Wireframes renders meshes as sets of connected line segments

  • Points renders meshes as point clouds